Virtual Reality - Latest updates on Virtual Reality

VR headset revenues to hit $660 million mark 06 January 2017

According to a recent Consumer Technology Association, the US Virtual Reality headset sales are set to reach 2.5 million units in 2017, 79% up from 2016. According to CTA’s latest ‘US Consumer Technology Sales and Forecasts’ report, virtual and augmented reality … Continue reading

A lookback at 2016 in the world of Video Streaming. 29 December 2016

It’s been at eventful year of Video Streaming & Live Streaming – From LIVE Presidential Debates on Social Networks to Nat Geo’s 360° Video of Antarctica Journey everything was streaming instantly over the air. Video Streaming has been the talk of the year. We … Continue reading

VR Headsets Market to Grow at 108% CAGR in 5 Years 23 December 2016

Based on a Tracker research program from the International Data Corporation (IDC) on the emergence of Augmented Reality (AR) and Virtual Reality (VR) headset market, there will be huge worldwide shipments in AR and VR headsets. The worldwide AR and … Continue reading

Buffering Is the Biggest Frustration for Video Streamers 21 December 2016

According to a new study by Limelight, if an online video buffers more than three times, 78% of the audience clicks away. Since there is a problem serving regular video, Virtual reality and 4K will have to wait some more. The … Continue reading

Games and Education top in VR Apps 16 December 2016

According to a Strategy Analytics study based on the VR app stores of Samsung GearVR, Oculus Rift, and the VR Steam, Games and Education top App categories in all the VR App stores. Though Games top all the categories, but the number … Continue reading

50% of those who Try VR, Consider Buying a Headset 13 December 2016

according to a new VR study by Parks Associates, 50% of consumers who try a Virtual reality (VR) headset, make plans to buy a headset, and 15% actually then buy it. This research highlighted the importance of personal experience in driving … Continue reading

Nokia and Sony teaming up to bring 3D 360 immersive VR 16 November 2016

Nokia and Sony Pictures have recently teamed up on a multi-year agreement where Sony Pictures will use Nokia’s OZO hardware and software tools to explore the potential of Virtual Reality production and distribution. The OZO Player SDK will also be integrated into … Continue reading

YouTube launches a VR App for DayDream 15 November 2016

Recently we’ve covered Google’s big announcement where along with Google Home, Chromecast Ultra, and Pixel Smartphones, Google announces the launch of DayDream – A VR headset, and now it takes one more step ahead by allowing viewers to stream VR … Continue reading

Smartphones to bring VR mainstream 11 November 2016

According to a Juniper Research study, there is a forecast for about 60 million smartphone VR headsets to be shipped in 2021. This is going to be an increase of around 240 % on an expected 16.8 million recorded from this year. However … Continue reading

US VR revenues to reach $38 bn in 2026 07 November 2016

According to a recent research by Greenlight Insights, Virtual Reality will experience “very modest growth” in the coming two years but will eventually reach annual revenues of $38 billion in 2026. The research also stated that the VR hardware suh as VR cameras, … Continue reading