VR - Latest updates on VR

Immersive Video Technologies driving Enhanced Ad Engagement 11 January 2017

According to a new research, Virtual reality (VR) and other immersive technologies are driving much better user engagement for video advertising. The study was conducted for immersive technologies including mobile virtual reality (VR), augmented reality (AR) and 360° video and found … Continue reading

VR headset revenues to hit $660 million mark 06 January 2017

According to a recent Consumer Technology Association, the US Virtual Reality headset sales are set to reach 2.5 million units in 2017, 79% up from 2016. According to CTA’s latest ‘US Consumer Technology Sales and Forecasts’ report, virtual and augmented reality … Continue reading

NFL games to Live Streaming on China’s Sina Weibo Network 04 January 2017

Sina Weibo, which is also called as China’s Twitter is going to host the next NFL games live broadcast including the Super Bowl. First time a sports league will live stream games on the service and Sina is also going … Continue reading

A lookback at 2016 in the world of Video Streaming. 29 December 2016

It’s been at eventful year of Video Streaming & Live Streaming – From LIVE Presidential Debates on Social Networks to Nat Geo’s 360° Video of Antarctica Journey everything was streaming instantly over the air. Video Streaming has been the talk of the year. We … Continue reading

VR Headsets Market to Grow at 108% CAGR in 5 Years 23 December 2016

Based on a Tracker research program from the International Data Corporation (IDC) on the emergence of Augmented Reality (AR) and Virtual Reality (VR) headset market, there will be huge worldwide shipments in AR and VR headsets. The worldwide AR and … Continue reading

OTT Video revenues to pass $50 Billion by 2017 22 December 2016

According to a recent 2017 prediction report on how trends and events that will shape OTT video, digital advertising and VR in 2017, it was predicted that OTT video revenues will pass $50 billion in 2017. The report also highlighted following: Top … Continue reading

5 OTT Trends to Watch For In 2017 16 December 2016

Another eventful year in world of video streaming comes to end. 2016 was a quick year, full of innovations and launches. We’ve seen fads come and go, but there were many trends in this year that made impact. We’ve seen … Continue reading

Games and Education top in VR Apps 16 December 2016

According to a Strategy Analytics study based on the VR app stores of Samsung GearVR, Oculus Rift, and the VR Steam, Games and Education top App categories in all the VR App stores. Though Games top all the categories, but the number … Continue reading

50% of those who Try VR, Consider Buying a Headset 13 December 2016

according to a new VR study by Parks Associates, 50% of consumers who try a Virtual reality (VR) headset, make plans to buy a headset, and 15% actually then buy it. This research highlighted the importance of personal experience in driving … Continue reading