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Wiki

Explanation of terms and acronyms related to the media and broadcasting world. Updated every week!

OBS (Open Broadcast Software)

Open Broadcaster Software or OBS is a free and open source software suitable for live streaming and recording. OBS provides broadcasting, recording, encoding, scene composition and real-time source and device capture. Primarily, data transmission is done through the Real Time Messaging Protocol (RTMP) and can be sent to any RTMP supporting destination, including several pre-sets for streaming websites for example, Facebook, Youtube, and Twitch.tv.

Key Features:

  • Scene Management: Allows you to create multiple scenes with different configurations of sources (cameras, microphones, images, etc.) and transitions between them.
  • Source Management: Supports various input sources, including cameras, microphones, desktop displays, webcams, and media files.
  • Audio Mixing: Provides tools for mixing multiple audio sources and adjusting their levels, panning, and effects.
  • Video Effects: Offers a wide range of video effects, such as chroma keying, color correction, and image filters.
  • Recording: Allows you to record your screen or camera output in various formats and resolutions.
  • Live Streaming: Enables you to stream your content live to platforms like Twitch, YouTube, Facebook, and more.
  • Plugins and Extensions: Supports a vast ecosystem of plugins and extensions that add new features and functionalities.

Use Cases:

  • Gaming: Live streaming gameplay, creating highlight videos, and recording gameplay footage.
  • Education: Recording lectures, tutorials, and online courses.
  • Business: Creating webinars, product demonstrations, and online meetings.
  • Podcasting: Recording and editing podcast episodes.
  • Content Creation: Producing video content for social media, YouTube, or other platforms.

Available on: 

  • Windows
  • Mac
  • Linux
Related Terms : No related terms!
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Upcoming Webinar

Build vs Buy in Streaming — The True Cost, Time & Scale Reality Checklist
Build vs Buy in Streaming — The True Cost, Time & Scale Reality Checklist

‘Building a streaming platform from scratch gives more control’ is a myth. In reality ‘build’ entails engineering, infrastructure, maintenance, compliance, upgrades, scaling, etc with additional cost barriers and time restraints.

This webinar breaks down the real-world cost, time, and scalability implications of building vs buying a streaming platform, using a practical checklist approach.

The session will help businesses cut through common myths around custom development and understand why many modern streaming businesses choose SaaS platforms like Muvi One to launch faster, reduce risk, and scale globally—without hiring large tech teams.

 

Things the webinar would cover:

  1. What “building” a streaming platform actually involves today (engineering, infrastructure, maintenance, compliance, upgrades, scaling).
  2. The true cost of build vs buy, including hidden and long-term operational costs.
  3. Time-to-market realities like how long ‘buy’ vs ‘build’ realistically takes and the business impact of delayed launches.
  4. Scaling challenges across devices, geographies, and monetization models.
  5. A decision-making checklist businesses can use to assess readiness, risk, and ROI before choosing build or buy.
  6. How SaaS platforms like Muvi One enable faster, lower-risk, globally scalable streaming launches.

Upcoming Webinar

March 26

12:00 AM PST

30 Minutes
Headphone

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