Wiki

Explanation of terms and acronyms related to the media and broadcasting world. Updated every week!

TCP vs UDP

Two essential transport-layer protocols in the Internet Protocol Suite are Transmission Control Protocol (TCP) and User Datagram Protocol (UDP). Although they allow data transfer between devices over networks, their dependability, speed, and connection strategies vary greatly. Both are necessary for contemporary internet communication and function above the Internet Protocol (IP). Overview TCP is a protocol that is focused on connections. TCP uses a three-way handshake method to create a secure and dependable connection prior to data transmission. TCP ensures that…

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Owned and Operated (O&O)

Owned and Operated (O&O) is a term used in the media and advertising industry that refers to platforms, channels, or properties that are completely owned and operated by a company. These properties are not licensed, syndicated, or operated by third parties. Rather, the company has full control over the operations. Introduction In the digital media, broadcasting, and advertising industry, O&O is a term that is generally associated with owned media properties such as websites, mobile apps, OTT platforms, FAST channels,…

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Fast channel Advertising

Fast Channel Advertising is the process of advertising on FAST channels, which is Free Ad-Supported Streaming Television. This is a rapidly growing area of digital media where consumers can watch curated and linear-style TV content streamed over the internet for free in exchange for ad-supported monetization. Introduction FAST channels are designed to mimic the traditional TV experience by providing continuous and scheduled content such as movies, TV shows, or themed streams. Unlike traditional TV, FAST channels do not require any…

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Auto-Captioning

The automated method of creating text captions for spoken audio in broadcasts, live streams, and videos is known as auto-captioning. It improves accessibility and user engagement by using speech recognition technology to translate dialogue and pertinent sounds into legible text that is shown on-screen. Auto-captioning: What is it? In real time or after a video has been uploaded, auto-captioning employs automated speech recognition (ASR) to identify spoken words and convert it into written subtitles. Auto-captioning uses machine learning algorithms to…

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Upcoming Webinar

Build vs Buy in Streaming — The True Cost, Time & Scale Reality Checklist
Build vs Buy in Streaming — The True Cost, Time & Scale Reality Checklist

‘Building a streaming platform from scratch gives more control’ is a myth. In reality ‘build’ entails engineering, infrastructure, maintenance, compliance, upgrades, scaling, etc with additional cost barriers and time restraints.

This webinar breaks down the real-world cost, time, and scalability implications of building vs buying a streaming platform, using a practical checklist approach.

The session will help businesses cut through common myths around custom development and understand why many modern streaming businesses choose SaaS platforms like Muvi One to launch faster, reduce risk, and scale globally—without hiring large tech teams.

 

Things the webinar would cover:

  1. What “building” a streaming platform actually involves today (engineering, infrastructure, maintenance, compliance, upgrades, scaling).
  2. The true cost of build vs buy, including hidden and long-term operational costs.
  3. Time-to-market realities like how long ‘buy’ vs ‘build’ realistically takes and the business impact of delayed launches.
  4. Scaling challenges across devices, geographies, and monetization models.
  5. A decision-making checklist businesses can use to assess readiness, risk, and ROI before choosing build or buy.
  6. How SaaS platforms like Muvi One enable faster, lower-risk, globally scalable streaming launches.

Upcoming Webinar

March 26

12:00 AM PST

30 Minutes