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Contacting Amazon Web Services
Deploying Cloud Servers, Storage, Transcoding & Database Servers
Deploying Global CDN
Deploying Firewall & Enabling Security Measures
Deploying the CMS & Admin Module
Deploying Website, Mobile & TV Apps framework
Creating your FTP account
Finishing up all the modules
Preparing for launch

Wiki

Explanation of terms and acronyms related to the media and broadcasting world. Updated every week!

Virtual Reality (VR)

Basically, Virtual Reality (VR) means near-reality. It is an artificial environment that is created with software. VR allows a person to manipulate and experience the environment as if it were the real world. The computer is transformed into a gatekeeper to this artificial world by simulating as many senses as possible, such as vision, hearing, touch, even smell.

Commonly VR effect is created by special VR headsets. When users wear these headsets, they can view the virtual environment on a small screen of the head mounted display that is attached to the headsets. Users can also hear the sound by using the earphones attached with these VR headsets. VR environment can also be created through specifically designed rooms with multiple large screens.

To maximize the immersive experience of VR, live streaming services play a pivotal role by enabling real-time interaction with the virtual world. These services allow users to join live events, experience guided tours, or even collaborate in shared digital spaces, all within a VR environment. Through the integration of live streaming, users can participate in interactive sessions with others globally, making VR not only a solitary experience but a communal one. This blend of VR and live streaming services opens up endless possibilities, from virtual concerts and sports events to educational seminars, making immersive and collaborative experiences accessible to everyone.

 
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Upcoming Webinar

Build vs Buy in Streaming — The True Cost, Time & Scale Reality Checklist
Build vs Buy in Streaming — The True Cost, Time & Scale Reality Checklist

‘Building a streaming platform from scratch gives more control’ is a myth. In reality ‘build’ entails engineering, infrastructure, maintenance, compliance, upgrades, scaling, etc with additional cost barriers and time restraints.

This webinar breaks down the real-world cost, time, and scalability implications of building vs buying a streaming platform, using a practical checklist approach.

The session will help businesses cut through common myths around custom development and understand why many modern streaming businesses choose SaaS platforms like Muvi One to launch faster, reduce risk, and scale globally—without hiring large tech teams.

 

Things the webinar would cover:

  1. What “building” a streaming platform actually involves today (engineering, infrastructure, maintenance, compliance, upgrades, scaling).
  2. The true cost of build vs buy, including hidden and long-term operational costs.
  3. Time-to-market realities like how long ‘buy’ vs ‘build’ realistically takes and the business impact of delayed launches.
  4. Scaling challenges across devices, geographies, and monetization models.
  5. A decision-making checklist businesses can use to assess readiness, risk, and ROI before choosing build or buy.
  6. How SaaS platforms like Muvi One enable faster, lower-risk, globally scalable streaming launches.

Upcoming Webinar

March 26

12:00 AM PST

30 Minutes
Headphone

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