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Wiki

Explanation of terms and acronyms related to the media and broadcasting world. Updated every week!

Virtual Reality (VR)

Basically, Virtual Reality (VR) means near-reality. It is an artificial environment that is created with software. VR allows a person to manipulate and experience the environment as if it were the real world. The computer is transformed into a gatekeeper to this artificial world by simulating as many senses as possible, such as vision, hearing, touch, even smell.

Commonly VR effect is created by special VR headsets. When users wear these headsets, they can view the virtual environment on a small screen of the head mounted display that is attached to the headsets. Users can also hear the sound by using the earphones attached with these VR headsets. VR environment can also be created through specifically designed rooms with multiple large screens.

To maximize the immersive experience of VR, live streaming services play a pivotal role by enabling real-time interaction with the virtual world. These services allow users to join live events, experience guided tours, or even collaborate in shared digital spaces, all within a VR environment. Through the integration of live streaming, users can participate in interactive sessions with others globally, making VR not only a solitary experience but a communal one. This blend of VR and live streaming services opens up endless possibilities, from virtual concerts and sports events to educational seminars, making immersive and collaborative experiences accessible to everyone.

 
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Upcoming Webinar

The Future of Sports: From TV Screens to Streams
The Future of Sports: From TV Screens to Streams

From 2024’s Jake Paul vs Mike Tyson (Boxing on Netflix) attracting over 64M concurrent live viewers to 2025’s ICC Champions Trophy Final (Cricket on Disney+Hotstar) attracting over 61M concurrent live viewers, global live viewership habits are evolving fast in the sports industry & is experiencing a seismic shift—from traditional TV broadcasting to live, on-demand, multi-screen, digital streaming. 

Join Muvi for an insightful webinar that explores how sports broadcasting is being redefined in 2025 and beyond.

From fan-first content strategies, current trends, key challenges to monetization models and tech infrastructure, we’ll break down how you can thrive in this streaming-first era. Whether you’re planning to launch a direct-to-consumer sports platform or upgrade your current broadcast tech stack, this session is your roadmap to the future.

Things the Webinar Will Cover:

  • The evolution of sports broadcasting from cable to digital streaming
  • Market trends fueling the rise of sports streaming
  • FAST, SVOD, AVOD, and hybrid monetization models 
  • How to enhance fan engagement with interactive and mobile-first experiences
  • Tech stack needed for seamless and secure global delivery
  • Real-world examples of sports brands shifting to digital-first distribution
  • How Muvi enables a future-ready sports streaming infrastructure

Upcoming Webinar

September 03

9:00 AM PST

30 Minutes
Headphone

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