Wiki

Explanation of terms and acronyms related to the media and broadcasting world. Updated every week!

Video Monetization

Video monetization is the making of video into a moneymaking asset. You can make profit by selling your video content through online video platform.  Video monetization comes in various forms, from pay-per-view, subscriptions to advertising. A sophisticated combination of approaches is the best strategy for capitalizing on video revenues. Live streaming services also offer excellent opportunities for video monetization, enabling creators to reach a global audience instantly. By leveraging live streaming platform, you can connect with viewers in real-time, enhancing engagement…

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FTP (File Transfer Protocol)

FTP or File Transfer Protocol is used to transfer files between two computers over a network and Internet. FTP uses a client-server architecture. It is often secured with SSL/TLS. FTP works in the same way as HTTP for transferring Web pages from a server to a user's browser. By using FTP, a client can download, upload, rename, delete, copy and move files on a server. Typically, a user needs to log on to the FTP server for any kind of…

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HTML5

HTML5 is the subsequent main revision of the HTML standard intervening HTML 4.01, XHTML 1.0, and XHTML 1.1. HTML5 is a standard for configuring and presenting content on the World Wide Web. HTML5 is a collaboration between the Web Hypertext Application Technology Working Group (WHATWG) and the World Wide Web Consortium (W3C). The new standard integrates features like drag-and-drop and video playback that have been earlier reliant on on third-party browser plug-ins such as Google Gears, Microsoft Silverlight, and Adobe…

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Audio Streaming

Audio streaming is a technology that allows the steaming of audio files, such as music or voice-overs to your computer over the Internet. Usually, first you need to download an audio file in a format like MP3, WAV, WMA etc. if you want to listen to music, or any other type of audio. However, in case of audio streaming there's no need to download the whole audio file first. In audio streaming, the audio file is delivered in small "packets".…

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Upcoming Webinar

Build vs Buy in Streaming — The True Cost, Time & Scale Reality Checklist
Build vs Buy in Streaming — The True Cost, Time & Scale Reality Checklist

‘Building a streaming platform from scratch gives more control’ is a myth. In reality ‘build’ entails engineering, infrastructure, maintenance, compliance, upgrades, scaling, etc with additional cost barriers and time restraints.

This webinar breaks down the real-world cost, time, and scalability implications of building vs buying a streaming platform, using a practical checklist approach.

The session will help businesses cut through common myths around custom development and understand why many modern streaming businesses choose SaaS platforms like Muvi One to launch faster, reduce risk, and scale globally—without hiring large tech teams.

 

Things the webinar would cover:

  1. What “building” a streaming platform actually involves today (engineering, infrastructure, maintenance, compliance, upgrades, scaling).
  2. The true cost of build vs buy, including hidden and long-term operational costs.
  3. Time-to-market realities like how long ‘buy’ vs ‘build’ realistically takes and the business impact of delayed launches.
  4. Scaling challenges across devices, geographies, and monetization models.
  5. A decision-making checklist businesses can use to assess readiness, risk, and ROI before choosing build or buy.
  6. How SaaS platforms like Muvi One enable faster, lower-risk, globally scalable streaming launches.

Upcoming Webinar

March 26

12:00 AM PST

30 Minutes