UDP (User Datagram Protocol) is mainly used for establishing loss-tolerating and low-latency connections between applications on the internet. It is used as an alternative to TCP (Transmission Control Protocol) UDP randomly sends data packets or datagrams to recipients without checking for missed packets. It is used when error correction is not necessary, and speed is desirable. UDP is often used for online games and live broadcasts. UDP is highly advantageous for applications where speed is prioritized over reliability, making…
Learn moreUnicast is the term used to define communication where information is sent from one point to another point (From server to client). In this situation, there is just one sender (server), and one receiver (Client). Each client receives a separate stream and given that they request it. Unicast streaming works either for video on demand streaming or live streaming. (How Unicast Streaming Works) One of the key advantages of unicast streaming is its ability to provide secure live streaming experiences.…
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From 2024’s Jake Paul vs Mike Tyson (Boxing on Netflix) attracting over 64M concurrent live viewers to 2025’s ICC Champions Trophy Final (Cricket on Disney+Hotstar) attracting over 61M concurrent live viewers, global live viewership habits are evolving fast in the sports industry & is experiencing a seismic shift—from traditional TV broadcasting to live, on-demand, multi-screen, digital streaming.
Join Muvi for an insightful webinar that explores how sports broadcasting is being redefined in 2025 and beyond.
From fan-first content strategies, current trends, key challenges to monetization models and tech infrastructure, we’ll break down how you can thrive in this streaming-first era. Whether you’re planning to launch a direct-to-consumer sports platform or upgrade your current broadcast tech stack, this session is your roadmap to the future.
9:00 AM PST