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AR/VR headset market to reach 100m units

By: roshan | Leave a comment | 22 March,2017

According to a recent data from International Data Corporation (IDC), new AR/VR device launches, expanding array of content for both consumer and enterprises, and lower price points will propel the augmented and virtual reality headset device market worldwide at a breakneck pace. The total AR & VR headset device shipments are set to reach 99.4 million …

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VR lacks engaging content – Says a Research

By: roshan | Leave a comment | 21 March,2017

While the virtual reality (VR) market is poised to grow tremendously over the next several years, a recent study from the User Experience Strategies (UXS) service discovered that current VR experiences lack the type of context required for real engagement with the medium. The research further adds that the growth in VR market will be …

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VR could Replace Television – says Frost & Sullivan

By: roshan | Leave a comment | 09 March,2017

According to the business consulting firm Frost & Sullivan, the Virtual Reality market has a potential to “replace television” as the sector balloons in the next five years. Virtual reality is likely to have implication in both the fronts – commercial users as well as consumers. The research claims that the global Virtual reality hardware …

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Australian VR market set to Rise

By: roshan | Leave a comment | 23 February,2017

Sales of virtually reality (VR) headsets are off to a strong start in Australia having sold more than 200,000 units in 2016, according to a recent study by Telsyte. According to the AR & VR market study 2017, some 216,000 VR headsets sold in the calendar year 2016, with mobile VR taking up at some …

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AR more potential than VR – says Apple

By: roshan | Leave a comment | 15 February,2017

In an interview with the UK newspaper, The Independent, Apple CEO Tim Cook stated that Augmented Reality (AR) is compatible to many apps as compared to Virtual Reality (VR). “I’m excited about augmented reality because unlike virtual reality which closes the world out, AR allows individuals to be present in the world but hopefully allows an improvement …

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Content Availability to lead 110mn VR Device Shipments by 2021

By: roshan | Leave a comment | 13 February,2017

After having declared as a content-starved market, the virtual reality (VR) is going to experience a swath of new and compelling content choices, according to a recent ABI research. In its AR & VR devices report, ABI forecasts the total VR device shipments to reach 110 million mark by 2021. While Samsung Gear VR and Google …

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Europe Grows to now 300 VR Providers

By: roshan | Leave a comment | 10 February,2017

According to a recent report, Europe’s virtual reality (VR) ecosystem grows to now having 300 VR provider companies. According to the Silicon Valley based The Venture Reality Fund, games are the most competitive VR space with companies such as nDreams (United Kingdom), CCP Games (Iceland), Resolution Games (Sweden) and Solfar Studios (Iceland). The user input technology, which …

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Super Bowl 2017 to stream in Ultra HD VR

By: roshan | Leave a comment | 08 February,2017

This year’s Super bowl, the 51st iteration of the American football championship becomes the first to get Ultra HD virtual reality (VR) coverage. FOX Sports and LiveLike teamed up to offer a virtual and interactive lounge to show the historic match between the New England Patriots and the Atlanta Falcons. The VR lounge presented highlights from the game …

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China’s VR Market to 4-fold in 2017

By: roshan | Leave a comment | 03 February,2017

According to a recent IDC forecast, China’s VR industry is expected to 4-fold in 2017 as more major players enter the industry and as original content drives growth. The VR industry in China experienced a roller coaster ride in 2016, starting off great by dipping till the end of year. However, according to the IDC report, VR …

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AR to be the ‘primary driver’ of VR/AR market by 2021

By: roshan | Leave a comment | 18 January,2017

According to a new research, mobile augmented reality (AR) could be the primary driver of the virtual reality (VR) and AR market by 2021, which is going to be worth US$108 billion (€101 billion). According to Digi-Capital’s new Augmented/Virtual Reality Report – 2017, AR will account for some US$83 billion of the combined AR/VR market, VR …

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