Ericsson explored the level of consumer interest in virtual reality (VR) for the first time and analyzed its scope in media consumption. The 2017 ConsumerLab TV and Media report revealed Ericsson’s study and uncovered some fascinating findings. One-third of consumers are projected to be VR users by 2020, and Ericsson notes that the VR technology …
STX Entertainment, an independent American film, and television studio creates a new infrastructure and ecosystem for its partners to make creative and technological inputs in a virtual reality project. A subsidiary unit of STX called STXsurreal (which they had acquired last year), has formed an alliance with Google to launch a pay-per-view, high-quality mobile virtual …
Facebook announced that viewers can now watch live-streamed 360-degree video on Facebook in upto 4K resolution thereby offering high quality streams for viewers that have compatible monitor and creators that have powerful streaming gear like 4K Cam. Virtual Reality also enables accessing those streams, for instance watching 4K video on a Samsung Gear VR. Another …
YouTube has a record 1.5 billion logged in viewers every single month. That is roughly equal to one in every five people around the world. On an average, viewers spend over an hour a day watching YouTube only on mobile devices. YouTube CEO “Susan Wojcicki” noted that YouTube aims to make Virtual Reality (VR) more …
The traditional TV experience has undergone a great change with different ways people watch video content expanding across various devices, apps and websites. People are literally watching video content from anywhere and everywhere. Core technologies like IP, consumer demand and newer innovations like AR/VR are responsible for this transformation. It is estimated that a convergence …
InstaVR will enable streaming videos of unlimited length via their VR platform and this feature will be extended to 360-degree videos as well. Although videos don’t have a size or length limit, creators only have 500GB of monthly video bandwidth offered at the Pro account tier. Resolutions up to 8K are supported in 2D as …
Samsung is providing new apps into the headset that serve as a guide to how traditional 2D content can work inside VR. A beta version of Samsung PhoneCast VR was launched this week. This free app puts users in a 360 degree environment with a virtual display of 200 inch which is relative sized. A …
Facebook’s most interesting Virtual Reality experiment is now available for all – Facebook Spaces. Facebook Spaces is a Virtual Reality (VR) App where you can hang out with your friends as if there are sitting next to you. The “space” in Facebook Spaces is actually pretty simple. It consists of a table, a single menu and …
According to a recent data from International Data Corporation (IDC), new AR/VR device launches, expanding array of content for both consumer and enterprises, and lower price points will propel the augmented and virtual reality headset device market worldwide at a breakneck pace. The total AR & VR headset device shipments are set to reach 99.4 million …
While the virtual reality (VR) market is poised to grow tremendously over the next several years, a recent study from the User Experience Strategies (UXS) service discovered that current VR experiences lack the type of context required for real engagement with the medium. The research further adds that the growth in VR market will be …