Wiki

Explanation of terms and acronyms related to the media and broadcasting world. Updated every week!

AOD (Audio on Demand)

AOD or Audio on Demand is referred to a system where users can listen to their favorite audio content any time anywhere they want via a website or mobile app, using internet. Earlier, when users want to listen to an audio content, first they need to download it to their device (Laptop, Mobile Phone, Tablet). Now the users can listen the audio content online directly through audio streaming without downloading it. Users only need a device (Mobile, Tablet, Laptop/Desktop) and…

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ePub (Electronic Publishing)

ePub or e Publishing (Electronic Publishing) is the process of distributing information through electronic mediums including e-books, online magazines, email, PDF files, the development of digital catalogues and libraries with the help of internet. There is also another form of e Publishing, where content is distributed via CDs or DVDs. Users can access these content on their e-Reader (iPad, Kindle, Tablet. Smartphone etc.) or computer (Desktop/Laptop). In recent years, the scope of ePub has expanded beyond static content to include…

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CPM/CPI

CPM or CPI  is frequently used measurement in advertising. CPI or Cost Per Impression is the cost incurred for each prospective customer who views the advertisement, whereas CPM (Cost Per Mile) alternatively known as Cost Per Thousand (CPT) refers to the cost incurred for every thousand prospective customers who view the advertisement. For one thousand views or clicks of an advertisement, advertiser pays this cost.  How CPM is Calculated? Divide the total number of impressions the ad will make by 1,000.…

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OBS (Open Broadcast Software)

Open Broadcaster Software or OBS is a free and open source software suitable for live streaming and recording. OBS provides broadcasting, recording, encoding, scene composition and real-time source and device capture. Primarily, data transmission is done through the Real Time Messaging Protocol (RTMP) and can be sent to any RTMP supporting destination, including several pre-sets for streaming websites for example, Facebook, Youtube, and Twitch.tv. Key Features: Scene Management: Allows you to create multiple scenes with different configurations of sources (cameras,…

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Upcoming Webinar

Build vs Buy in Streaming — The True Cost, Time & Scale Reality Checklist
Build vs Buy in Streaming — The True Cost, Time & Scale Reality Checklist

‘Building a streaming platform from scratch gives more control’ is a myth. In reality ‘build’ entails engineering, infrastructure, maintenance, compliance, upgrades, scaling, etc with additional cost barriers and time restraints.

This webinar breaks down the real-world cost, time, and scalability implications of building vs buying a streaming platform, using a practical checklist approach.

The session will help businesses cut through common myths around custom development and understand why many modern streaming businesses choose SaaS platforms like Muvi One to launch faster, reduce risk, and scale globally—without hiring large tech teams.

 

Things the webinar would cover:

  1. What “building” a streaming platform actually involves today (engineering, infrastructure, maintenance, compliance, upgrades, scaling).
  2. The true cost of build vs buy, including hidden and long-term operational costs.
  3. Time-to-market realities like how long ‘buy’ vs ‘build’ realistically takes and the business impact of delayed launches.
  4. Scaling challenges across devices, geographies, and monetization models.
  5. A decision-making checklist businesses can use to assess readiness, risk, and ROI before choosing build or buy.
  6. How SaaS platforms like Muvi One enable faster, lower-risk, globally scalable streaming launches.

Upcoming Webinar

March 26

12:00 AM PST

30 Minutes