Wiki

Explanation of terms and acronyms related to the media and broadcasting world. Updated every week!

SSL (Secured Socket Layer)

  SSL or Secure Socket Layer is the standard for encrypted communication between web browsers and web servers. It ensures that the communication between the browser and the server is private and encrypted. SSL is an industry standard. To protect the online transactions with their customers, millions of companies used SSL encryption technology in their websites. It allows sensitive information such as login credentials, social security numbers and credit card numbers to be transmitted securely via the internet. Google also…

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Miracast

Miracast is a wireless display standard. It uses Wi-Fi connection to mirror your smartphone’s, tablet’s or laptop’s screen to large screen televisions. You don’t need HDMI cable anymore to share your device’s screen on large screen TVs. In other words, we can say it is HDMI over Wi-Fi. Miracast is designed to be a cross-platform standard, unlike protocols like Google’s Chromecast (on the Android TV devices and Chromecast) and Apple’s AirPlay (on the Apple TV).   In the realm of streaming,…

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Webcast

In general terms, webcasting is broadcasting over the Internet much like traditional radio and television broadcasts. With Webcast, you can broadcast a media presentation (Video/Audio) over the Internet with the help of streaming media technology. Here you can distribute a single content source to several real-time viewers or listeners. A webcast may either be distributed on demand or live. (How Webcasting Works)   Many organizations and individuals leverage the capabilities of a live streaming platform to enhance their reach and…

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Multicast

Multicast (many-to-many or one-to-many distribution) is the term used to define communication where information is sent from one or more points to a set of other points (From one or multiple servers to set of multiple clients). The senders (Servers) and receivers (Clients) are one or more. Multicast streaming delivers data to more than one sources at the same time, create copies only when the links to the multiple destinations split. Most of the time, Multicast is used to speak…

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Upcoming Webinar

Build vs Buy in Streaming — The True Cost, Time & Scale Reality Checklist
Build vs Buy in Streaming — The True Cost, Time & Scale Reality Checklist

‘Building a streaming platform from scratch gives more control’ is a myth. In reality ‘build’ entails engineering, infrastructure, maintenance, compliance, upgrades, scaling, etc with additional cost barriers and time restraints.

This webinar breaks down the real-world cost, time, and scalability implications of building vs buying a streaming platform, using a practical checklist approach.

The session will help businesses cut through common myths around custom development and understand why many modern streaming businesses choose SaaS platforms like Muvi One to launch faster, reduce risk, and scale globally—without hiring large tech teams.

 

Things the webinar would cover:

  1. What “building” a streaming platform actually involves today (engineering, infrastructure, maintenance, compliance, upgrades, scaling).
  2. The true cost of build vs buy, including hidden and long-term operational costs.
  3. Time-to-market realities like how long ‘buy’ vs ‘build’ realistically takes and the business impact of delayed launches.
  4. Scaling challenges across devices, geographies, and monetization models.
  5. A decision-making checklist businesses can use to assess readiness, risk, and ROI before choosing build or buy.
  6. How SaaS platforms like Muvi One enable faster, lower-risk, globally scalable streaming launches.

Upcoming Webinar

March 26

12:00 AM PST

30 Minutes