Wiki

Explanation of terms and acronyms related to the media and broadcasting world. Updated every week!

Pay Per View (PPV)

Pay-Per-View (PPV) is a system where a viewer is required to pay a certain fee for viewing special programs such as Live Events or Sports. The program is telecasted at the same time to everyone subscribing to PPV Service. Examples for Pay-Per-View (PPV): WWE- World Wrestling Federation, UFC PPV is often used in conjunction with live streaming services, which allow viewers to watch programs in real time over the internet. This can be a convenient way to watch PPV events,…

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Pay TV

Pay TV is a television broadcasting system, where users need to pay to watch a specific channel or program. Usually, Pay TV includes pay-per-view premium content such as newly released movies or sporting events, which may be delivered at a scheduled time or on-demand.  However, it is different than Pay Per View. Alternatively, it is known as premium television or subscription television. Pay TV usually provided by both digital and analog and satellite and cable television.  While Pay TV remains…

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Paywall

A paywall is a system of limiting access to content through a paid subscription. Sports web sites and online news are the most common users of paywalls. There are three high-level models of paywall: Hard Paywall, Soft Paywall, and combination of both. Mainly, the content restrictions of a hard paywall are much stricter compared to the soft paywall. It will not allow users to access free content. Whereas, a soft paywall gives substantial access to free content so that it…

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Pixel

The word "Pixel" means a picture element. This is the smallest element of an image. Pixels are generally square or round. Typically, they are arranged in a two-dimensional grid to create an image. Each pixel can be turned on (illuminated) or off (darkened) on a screen (Computer Monitor, Television Screen, Mobile Screen). Resolution of an image depends on the number of pixels a monitor can display. Normally, VGA monitors display 640 x 480 (307,200) pixels per inch (PPI), SVGA monitors…

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Podcast

The term “Podcast” is originated from POD and Cast. POD means Portable on Demand, and Cast relating to the term broadcast. It is an episodic series of digital video or audio files which a user can download and view/listen to. An audio podcast can be directly played from the website or downloaded as an MP3 or alike format to be played on a compatible mobile device or a computer.   In recent years, live streaming services have revolutionized how audiences…

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Programmatic Ads

Programmatic Ads refer to the automated buying and selling of ad inventory through real-time bidding (RTB) platforms. It involves using algorithms and data to match advertisers with relevant ad opportunities in real-time auctions. One of the most exciting and rapidly growing areas of programmatic advertising is live audio streaming. Live streaming services, such as podcasts and radio stations, are increasingly using programmatic advertising to monetize their content. This allows advertisers to target specific audiences based on their interests and demographics, and…

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Upcoming Webinar

Build vs Buy in Streaming — The True Cost, Time & Scale Reality Checklist
Build vs Buy in Streaming — The True Cost, Time & Scale Reality Checklist

‘Building a streaming platform from scratch gives more control’ is a myth. In reality ‘build’ entails engineering, infrastructure, maintenance, compliance, upgrades, scaling, etc with additional cost barriers and time restraints.

This webinar breaks down the real-world cost, time, and scalability implications of building vs buying a streaming platform, using a practical checklist approach.

The session will help businesses cut through common myths around custom development and understand why many modern streaming businesses choose SaaS platforms like Muvi One to launch faster, reduce risk, and scale globally—without hiring large tech teams.

 

Things the webinar would cover:

  1. What “building” a streaming platform actually involves today (engineering, infrastructure, maintenance, compliance, upgrades, scaling).
  2. The true cost of build vs buy, including hidden and long-term operational costs.
  3. Time-to-market realities like how long ‘buy’ vs ‘build’ realistically takes and the business impact of delayed launches.
  4. Scaling challenges across devices, geographies, and monetization models.
  5. A decision-making checklist businesses can use to assess readiness, risk, and ROI before choosing build or buy.
  6. How SaaS platforms like Muvi One enable faster, lower-risk, globally scalable streaming launches.

Upcoming Webinar

March 26

12:00 AM PST

30 Minutes