As e-Sports is gaining popularity among a larger audience and the market is projected to reach $1.6 billion by 2021, a young and passionate gaming lover from Egypt, creates a platform – Gbarena, to support the e-gaming community that primarily involves game players, event organizers, and sponsors. Mainly, Gbarena is an online community that connects …
If we talk about the most unique part of the Video streaming industry, it is definitely eSports. And as you have shown your interest to this post, let me first take you to a backward-trail of about 50 years when the journey of today’s most trending and in-vogue industry, eSports, started – 1972… Stanford University …