According to a Juniper Research study, the increasing consumption of eSports and live streaming games will lead to $3.5 billion (€3.29bn) revenues by 2021, up from $1.8 billion in 2017. The research reported that through subscription services will attract more … Continue reading
According to a new research, majority of american football fans (56%) are above the age of 35, whereas eSports fans (73%) are below 35. eSports are more popular among male millennials. In fact 22% of these millennials watch regular eSports, placing it … Continue reading
A New startup Sliver.tv has recently launched an open beta version of its 2D-to-VR platform that will allow eSports users to add virtual reality into their favorite content. Sliver.tv is planning to incorporate virtual reality into all of its live sports … Continue reading