Wiki

Explanation of terms and acronyms related to the media and broadcasting world. Updated every week!

4K (Ultra HD)

4K or Ultra HD is a new resolution standard designed for computer graphics and digital cinema. 4K has four times the resolution of normal 1080p HD video. 4K video has two standard types of resolution. 4096x2160 pixels for films and video production and 3840x2160 pixels for television and monitors. 4K has the following advantages: More detailed picture Larger projection surface visibility Better fast-action Higher image definition quality   With the rise of 4K content, live streaming services are also adapting…

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Virtual Reality (VR)

Basically, Virtual Reality (VR) means near-reality. It is an artificial environment that is created with software. VR allows a person to manipulate and experience the environment as if it were the real world. The computer is transformed into a gatekeeper to this artificial world by simulating as many senses as possible, such as vision, hearing, touch, even smell. Commonly VR effect is created by special VR headsets. When users wear these headsets, they can view the virtual environment on a…

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Augmented Reality (AR)

Augmented reality (AR) is the real time integration of user's environment with digital information. The information about the surrounding real world of the user becomes interactive and digitally manipulable with the help of AR technologies. Augmented reality uses the existing environment and overlays new information on top of it, in contrast with virtual reality, which creates a completely artificial environment. AR devices have an input device, display, processor, and sensor. This can be accomplished through gaming consoles, contact lenses, eyeglasses,…

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STB (Set Top Box)

STB or Set Top Box is a device that receives a digital signal, decode it and display it on a television. The signal can be Internet data  or a television signal and is received via telephone connection or cable. The set-top box may also be able to perform other functions such as recording television programs and playing them back , an electronic program guide, perform interactive functions such as gaming, video-on-demand and other entertainment services. In recent years, STBs have…

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Upcoming Webinar

Launching OTT for Emerging Markets: Payments, Language, and Infrastructure
Launching OTT for Emerging Markets: Payments, Language, and Infrastructure

Emerging markets are driving the next wave of OTT growth—but succeeding in these regions requires unlocking various challenges. From fragmented payment ecosystems and diverse languages to inconsistent network infrastructure, video platforms must adapt strategically to unlock real scale.

 

Join us for this webinar where we break down what it truly takes to build, launch, and scale OTT platforms in high-growth emerging markets like South & Southeast Asia.

 

In this session, we’ll explore key market realities, and the critical technology and business decisions that can make or break your OTT success in these regions. We will also touch upon how platforms like Muvi One help overcome these challenges through integrated solutions for payments, localization, and streaming performance.

 

Things the webinar would cover:

  1. Key growth trends, mobile-first consumption behavior, and what makes these markets unique.
  2. Navigating low credit card penetration with alternative payment methods like wallets, and carrier billing
  3. Leveraging AI for multi-language UI, automated subtitles and dubbing, along with intelligent content discovery, personalization, and predictive analytics to drive deeper regional engagement.
  4. Handling low bandwidth conditions, device fragmentation, and ensuring seamless playback with adaptive streaming 

Upcoming Webinar

April 30

12:00 AM PST

30 Minutes