UDP (User Datagram Protocol) is mainly used for establishing loss-tolerating and low-latency connections between applications on the internet. It is used as an alternative to TCP (Transmission Control Protocol) UDP randomly sends data packets or datagrams to recipients without checking for missed packets. It is used when error correction is not necessary, and speed is desirable. UDP is often used for online games and live broadcasts.
Learn moreUnicast is the term used to define communication where information is sent from one point to another point (From server to client). In this situation, there is just one sender (server), and one receiver (Client). Each client receives a separate stream and given that they request it. Unicast streaming works either for video on demand streaming or live streaming. (How Unicast Streaming Works)
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Streaming content security has quickly elevated to the number one priority across the industry. That’s because billions are being lost in live event revenue, such as sporting events, to pirates each year. But securing streaming content from theft isn’t an easy task. There are hundreds of possible vectors, everything from network intrusion to player/app doppelgangers to CDN leeching, through which pirates can obtain and redistribute content. In this webinar, SVTA CEO Jason Thibeault will take a look at some of the more prominent vectors, techniques and tips to mitigate potential problems, and discuss the recent SVTA Security Working Group publication, “OTT Streaming Security Checklist.”
8:00 AM PST