Wiki

Explanation of terms and acronyms related to the media and broadcasting world. Updated every week!

Latency

In computer networking, latency, or delay is an articulation of how much time it takes for a data packet to travel from one defined point to another. One can measure the network latency by determining the round-trip time (RTT) for a data packet to travel to a destination and back again. During live streaming services, the latency occurs when the camera captures an event, and the specific event being displayed to viewers. Latency also depends on which type of channel…

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Linear TV

Linear TV is a real-time television service that broadcasts scheduled programs, conventionally over the air or through satellite/cable, not streamed to a specific user. Nearly, all broadcast television services count as linear TV.  

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Live Streaming

Live streaming is the process of broadcasting real-time, video feed or live video footage to an audience over the internet. The viewer can access the video stream on a digital screen, smartphone, tablet, laptop, or desktop computer. Live streaming requires a form of source media (e.g. an existing feed, a video camera, screen capture software, an audio interface), an encoder to digitize the content, a media publisher, and a content delivery network (CDN) to distribute as well as deliver the content.  …

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LMS (Learning Management System)

LMS or Learning Management System is a software program that helps you create, manage & deliver eLearning courses anywhere on any device. An LMS delivers and manages all types of content, including documents, courses, and videos. A learning management system may also provide students with the ability to use interactive features such as discussion forums, video conferencing, and threaded discussions. Today, the majority of the LMSs focus on the corporate market even though the first LMS appeared in the higher…

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Upcoming Webinar

Build vs Buy in Streaming — The True Cost, Time & Scale Reality Checklist
Build vs Buy in Streaming — The True Cost, Time & Scale Reality Checklist

‘Building a streaming platform from scratch gives more control’ is a myth. In reality ‘build’ entails engineering, infrastructure, maintenance, compliance, upgrades, scaling, etc with additional cost barriers and time restraints.

This webinar breaks down the real-world cost, time, and scalability implications of building vs buying a streaming platform, using a practical checklist approach.

The session will help businesses cut through common myths around custom development and understand why many modern streaming businesses choose SaaS platforms like Muvi One to launch faster, reduce risk, and scale globally—without hiring large tech teams.

 

Things the webinar would cover:

  1. What “building” a streaming platform actually involves today (engineering, infrastructure, maintenance, compliance, upgrades, scaling).
  2. The true cost of build vs buy, including hidden and long-term operational costs.
  3. Time-to-market realities like how long ‘buy’ vs ‘build’ realistically takes and the business impact of delayed launches.
  4. Scaling challenges across devices, geographies, and monetization models.
  5. A decision-making checklist businesses can use to assess readiness, risk, and ROI before choosing build or buy.
  6. How SaaS platforms like Muvi One enable faster, lower-risk, globally scalable streaming launches.

Upcoming Webinar

March 26

12:00 AM PST

30 Minutes